This is a quick test with Ruins 3.5, a plugin I've had a license for a while now but hadn't had much chance to use. I was really just trying to get a feel of whether it would be useful in production. And to play around with some comp effects :).
Pros: Very fast shattering with noise so you don't get the boring voronoi pattern. Rigid body simming is fast and easy baked and clean. The fields are easy to use. UV's are kept pretty clean when shattering. The scales of the pieces have good variation, I found I would get quite a few small ones too.
Cons: Shattering can be unstable since it's gpu based, had a few crashes myself. The simming features are minimal, but there are enough open attributes that some scripts could extend functionality. The resulting mesh can be messy making it difficult to displace for more detail, I tried in this test, it was fine for the original areas of the mesh but the new areas in the shatter don't have nice uv's so it's only ideal for some cases, maybe bump/normal maps can take care of it. Shattering has no ability to use maps, so shattering has to be carefully setup for areas.
Overall it's pretty good and very fast, time and care is needed when shattering, you need to watch out for strange polys popping out, a quick undo and reshatter usually fixes this, and good prep is needed for the uv's. The bomb field is cool for explosions, and the new grouping in 3.5 makes certain things possible that aren't in other fracture/rbd plugins.